Loft Tools Blender Add-on
Introduction
In 3D modelling, Lofting is a method to create smooth surfaces from curve profiles. You define cross-sections of the desired shape at chosen locations and a software builds a smooth 3D shape that fit those cross-sections.
This Blender add-on, Loft Tools, works with Curves data-blocks as input cross-sections, and outputs a Mesh that that smoothly joins the input cross-sections using Geometry Nodes.
Main Features
At the core of the add-on, there is Geometry Nodes Modifier.
A set of basic lofted shapes to start with.
Pie Menu and Sidebar panel in 3D View with all essential operators.
Set Loft Curve/Handle Type both on U and V axes. The curves that define cross-sections are called U Curves, and the curves that join them and form the lofted mesh — V Curves.
Gizmos for Bezier handles on V axes and Handles Transform operators.
A single geometry can have separate and independent lofted surfaces. Loft Group operators allow selecting, separating, and merging the surfaces.
Common Curves utilities have the corresponding Loft variants:
Toggle Loft Cyclic operator allows creating loops on both U and V axes.
Subdivide Loft Segments operator adds cross-sections naturally along the existing lofted surface.
Duplicate in Loft Group. When duplicating a curve, you can control where you add it, before or after the selected curve.
NURBS surface order, knots mode, and weight parameters can be edited with dedicated operators.
Note
Supported Blender version: 4.5