1. Potion Bottle

../_images/potion_bottle.png

Make your first steps with the Loft Tools add-on.

1. Create Base Curve

  1. Add a Bezier circle

  2. Convert it to Curves using the Convert To operator (object.convert)

../_images/convert_to_curves.png ../_images/004_bezier_circle.png

2. Create Loft Surface

Execute the Loft Curves operator. This will add loft geometry modifier and required attributes.

../_images/008_modifier.png ../_images/010_attributes.png

3. Shape the Bottle

  1. Duplicate curves using curves.duplicate to form the bottle’s base shape

  2. The lofted surface will have the default detalization. Adjust resampling Length.

    • The base curves that control cross-sections of the shape are U Curves.

    • The curves that connect the cross-sections and form the final mesh are V Curves.

../_images/012_shape.png ../_images/012_shape_2.png

4. Adjust Handles

Select the middle curve and set V Handle Type to Auto.

../_images/014_handles_auto.png

In Point Selection Mode:

  • Edit U Curves using Blender’s built-in handles as usual

  • Shape V Curves using the add-on’s handle gizmos - the handles appear for the first selected point on V Curves

The gizmo handles mimic the behaviour of the built-in handles, so by dragging an Auto handle, it will automatically change its type to Align.

../_images/016_handles_2.png

5. Cap the Bottle

  1. Add the Fill Loft Caps modifier after the main Loft modifier

../_images/018_fill_caps.png

2. Check Flip First or Flip Last to have the correct orientation of the normals in the resulting mesh.

../_images/018_fill_caps_1.png ../_images/018_fill_caps_2.png